The studiomdl works well and creates the folder Group03 perhaps not, though.īut anyway the next thing that I go about is throwing my ERHA.qc file into studiomdl.exe. qc file so here are all the contents inside my ERHA.qc file: Now here is were some problems may lay for me. In my case, ERHA.qc (ERHA= the name of my model) qc file that is the name of my character. I have three texture sheets, and I assign each one as a PhongE.įrom here I complile my SMD and then move it to the folder:Ĭ:\Program Files\Steam\steamapps\m_svymbersky\sourcesdk_content\hl2mp\modelsrc\humans_sdk\Male\Group03mīecause Iam replacing the existing HL2 deathmatch character with my own. In my case it is.C:\Program Files\Steam\steamapps\m_svymbersky\half-life 2 deathmatch\hl2mp\materialsrc\Erha\ErhabaseTextures.tga In maya 7.0 I compile my model with each texture sheet properly linked to the folder that they are in. This is my first time ever trying to throw a character in game so If anybody see any mistakes Iam making then please! Point them out to me! It would be soo great to find out were my problem lays. Below are the steps that I have been following to get to were Iam at. Sorry everybody that this first post is going to be a long one. My Problem is that I cant get my actual texture sheets to show up in the HLMV. Ive managed to thrown my model into the HLMV and the character animates properly with the purple and black checkerbox thrown on as a texture. Iam also following the steps provided by an instructional video "Noesis HL2 chacter & integration with maya". Iam using maya for character creation so Iam creating my SMD with HL2 exporter by Prall. To start off with Iam trying for the first time to thrown one of my character models into the HL2 DM. Hola everybody! Iam new to the forums and Iam a first time poster!! yeah me!!! So what better first post than a really long complicated one?
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